VFX Artists Breakdown GTA 6's IMPOSSIBLE Graphics

By Corridor Crew

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Head to https://betterhelp.com/corridorcrew to get 10% off your first month with our sponsor, BetterHelp. Better is personal. Therapy should be too. Our videos are made possible by Members of CorridorDigital, our Exclusive Streaming Service! Try a membership yourself with a 14-Day Free Trial ► http://corridordigital.com/ The VFX and Video Game worlds share a lot more in common than you might think. And with the release of GTA 6 right around the corner, Wren, Niko and Jordan thought it would be a good time to break down exactly how Rockstar is doing in real time what VFX artists take days to do. Instagram ► http://instagram.com/corridordigital Merch ► https://corridordigital.store/ Our Books ► https://bit.ly/BOOKSbyCORRIDOR Creative Tools ► Puget Computers: https://puget.systems/go/CorridorDigital Aputure Lights: https://bit.ly/Corridor_Lights ActionVFX: https://bit.ly/TheBest_ActionVFX Greyscale Gorilla: https://bit.ly/GreyscalegorillaPlus Cinema4D: http://bit.ly/Try_Cinema4D Houdi

Tags: vfx, filmmaking, visual effects, movies, television, tv, rockstar, vice city, game dev, ray tracing, screen space, simulation, grand theft auto, behind the scenes, patents, rage, euphoria, endorphin, trailer, extended look

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